Co-Designing Location-based Games for Broadband Data Collection
This paper presents findings from participatory design of location-based games for collecting measurements of broadband performance. Published in DIS 2024.
This paper presents findings from participatory design of location-based games for collecting measurements of broadband performance. Published in DIS 2024.
This paper prototypes the design of a novel network architecture that extends access to Internet services using multihop Low-powered Radio (LoRa) technology. We conducted a system performance evaluation and extended this with a trace-driven simulation and user study to examine its feasibility for bridging connectivity gaps.
This paper examines mobile broadband performance data from a measurement campaign in Northern New Mexico. The paper makes a case for including mechanisms that validate ISP-reported FCC coverage data.
This paper describes a participatory action research project between several academic institutions and the REDINet network in northern New Mexico. It theorizes the Full Circle Framework, which presents a methodology for responsible partnership with rural and tribal communities for technology capacity building projects.
This paper presents findings from participatory design of an mHealth system for Native American youth. Published in CSCW 2021.
This paper examines Tweets by and about Native American political candidates during the US 2018 Midterm election cycle. It calls attention to the ways that Native American women candidates craft campaigns that help tie together community-focused issues to solidify connective action online.
This paper examines how Native American activists and institutions use Twitter to facilitate connective action during the US 2016 presidential primary election period. We used a mixed methods approach that combined network analysis with qualitative grounded theory analysis.